Trapframe Studio
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// Dev log

Notes from the build.

Decisions, progress, and the occasional rant. Newest first.

  • We're done waiting for the industry to fix itself.

    May 28, 2026

    Society took a hard turn into a dystopian hell pit and gaming got hit hardest. Here's why we're building a community-owned, co-op studio where AI accelerates human work instead of replacing it, and the people who build the game share in it.

    Jon Iler

Trapframe. Community driven, contributor owned. Built in the open.

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No telemetry or ads. We don't track you, and we never will.